WRITTEN AND DIRECTED BY
ANDREW TSAI loves anime, and will be tried in court over it. He came up with the initial concept for UNBEATABLE fairly soon after making a game where you have to type to stay alive, and then told Jeff about it, and then they told other people, and hey, now you know. He does the art direction, most of the animation, works on some of the code, has a "story by" credit, and handles combat design and polish. Lots of hats! More hats than a person usually has space for on their head. He's the reason most of the characters have music names.
RJ LAKE has been sort of accidentally-ing his way through the games industry for almost a decade now, bouncing between asset creation, design, biz dev, and Other. Used to work on Homestuck* (listen to volume ten!) and does stuff with Strange Scaffold (dog airport!). Does Not Code, And Is Sorry. He's handling music direction, additional music, narrative design, dialogue, some setpiece design, all the storyboarding Andrew doesn't do, and is in charge of most of the marketing (the trailer was his fault). He's to blame for all the jokes.
Jeffrey Chiao is UNBEATABLE’s producer and beatmap designer and helps out RJ with biz dev stuff! They keep the team in check (by dousing the fiery equivalent of game production havoc) and build the amazing beatmaps that accompany Peak Divide’s soundtrack. Outside of UNBEATABLE, they also work on several other games as the director of SKY HOUR WORKS.
TJ Maddux is D-CELL's resident composer and musician. His musical journey started by playing drums for rock bands that regularly pushed sound pressure levels far past safe listening limits, but he eventually waned on the aggressive use of volume in order to study the sorcery that is jazz composition. He's responsible for the live recording that drives UNBEATABLE.
Jack of all cables, mastering of songs; Vasily Nikolaev (@VastonikMusic) makes it his goal to immerse yourself in worlds that sound real, but feel stylish. Music composer and SFX artist, he handles mixing of all the songs in the game and is responsible for most of the synth work and wilder production tricks you'll hear, as well as a huge chunk of the sound design.
Mireille Arseneault is known for being the TIGsource forums admin and is the main programmer on UNBEATABLE. Mireille's role on UNBEATABLE is to implement the game's various systems. These allow the rest of the team to create dialogue, quests, and beatmaps! They live in Canada, where bagged milk is.