WRITTEN AND DIRECTED BY
ANDREW TSAI loves anime a little too much. He came up with the initial concept for UNBEATABLE fairly soon after making a game where you have to type to stay alive, and then told Jeff about it, and then they told other people, and hey, now you know. He does the art direction, a lot of animation, some of the code, has a "story by" credit, and handles combat design and polish. Lots of hats! More hats than a person usually has space for on their head. He's the reason the characters have music names. If he isn't working, he's playing JRPGs.
RJ LAKE has been sort of accidentally-ing his way through the games industry for almost a decade now, bouncing between asset creation, design, biz dev, and Other. Used to work on Homestuck* (listen to volume ten!) and does stuff with Strange Scaffold (dog airport!). Does Not Code, And Is Sorry. He's handling music direction, additional music, narrative design, dialogue, some setpiece design, all the storyboarding Andrew doesn't do, and is in charge of most of the marketing (the trailer was his fault). He's to blame for all the jokes.
Jeffrey Chiao is UNBEATABLE’s producer, chart designer and helps out RJ with biz dev stuff! They keep our production timelines under control, and build the amazing charts that accompany Peak Divide’s soundtrack. When they're not working on UNBEATABLE and a ton of other games, they can be frequently found at the nearby Round1 playing Bemani games.
TJ Maddux is D-CELL's resident composer and musician. His musical journey started by playing drums for rock bands that regularly pushed sound pressure levels far past safe listening limits, but he eventually waned on the aggressive use of volume in order to study the sorcery that is jazz composition. He's responsible for the live recording that drives UNBEATABLE.
Jack of all cables, mastering of songs; Vasily Nikolaev (@VastonikMusic) makes it his goal to immerse yourself in worlds that sound real, but feel stylish. Music composer and SFX artist, he handles mixing of all the songs in the game and is responsible for most of the synth work and wilder production tricks you'll hear, as well as a huge chunk of the sound design.
Mireille Arseneault is known for being the TIGsource forums admin and is the main programmer on UNBEATABLE. Mireille's role on UNBEATABLE is to implement the game's various systems. These allow the rest of the team to create dialogue, quests, and beatmaps! They live in Canada, where bagged milk is.
D-CELL ANIMATION TEAM
From the far and alien reaches of France, Camille has been animating for games for a while, both for her own games and other's, some you may have heard of, most you likely have not. Rhythm games and beat'em ups are among her (many) favorite genres, and working on a mix of the two has been a lifelong goal... until UNBEATABLE came along and made the dream a reality. She will talk your ear off about any games or series she's remotely enthusiastic about, which is just about most of them.
Wil Osborne is the production assistant for the animation team of UNBEATABLE. He helps with keeping the team and their various assets organized and coordinating meetings through a myriad of different time zones. He has a lifelong love of anime and video games yet somehow has bad taste in both.
ADDITIONAL HELP FROM
Moxie Riles (they/them) helped out on UNBEATABLE as a cleanup artist (and cheerleader) during the Kickstarter!
Andrew Cleveland did the infamous guitar solo for WAITING. Yes, the chart's named after him!